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I am a 3d artist currently working at id Software, where I’m hard at work creating environments for Doom and Rage. I’ve been an avid game player since the good old NES days and always try to get in a little gaming. I generally play a lot of platformers and action games and just can’t seem to get enough of the horror games (I need more horror games!). I’m full of ideas that I never seem to have enough time to explore properly.

I grew up in the cool northern regions of Arizona where I played lots of video games, ran around in the outdoors, and jumped off of bridges and cliffs (into water). After high school, I traveled far away to school and studied at the Columbus College of Art and Design in Ohio where I graduated Cum Laude with a BFA in Illustration. After school, I got my first break into the industry at Acclaim Entertainment working at their motion capture department in New York. While I was there, I worked on mo-cap clean up and tracking work for a ridiculous number of games. After hours, I camped out there and learned 3ds max inside and out. After about three years at Acclaim, I was finally ready to try my hand at doing 3d art for games. So I packed up and moved cross-country to join the west coast video game industry. I worked at Treyarch for a bit, then worked at Neversoft and made a ton of Tony Hawk games.  In October 2007 I packed up once again and moved to Texas to work at Vigil where I worked on Darksiders and a bit on the 40k mmo. Then in April 2010 I headed to Dallas, Texas where I currently work at id Software on Rage and Doom.  

My wife is a children’s book illustrator (and video-game player) who is often working late nights as well. We enjoy staying in haunted hotels hoping to catch sight of a real ghost (none yet unfortunately). We currently reside in Plano, Texas with our large cat who enjoys spilling our drinks.

 

 

 

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